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<Article>
<Journal>
				<PublisherName></PublisherName>
				<JournalTitle>Journal of Education and Health Promotion</JournalTitle>
				<Issn>2277-9531</Issn>
				<Volume>12</Volume>
				<Issue>8</Issue>
				<PubDate PubStatus="epublish">
					<Year>2022</Year>
					<Month>09</Month>
					<Day>01</Day>
				</PubDate>
			</Journal>
<ArticleTitle>The effect of modern technology app on the self‑regulation skills of students with disabilities</ArticleTitle>
<VernacularTitle></VernacularTitle>
			<FirstPage>1</FirstPage>
			<LastPage>5</LastPage>
			<ELocationID EIdType="pii">29702</ELocationID>
			
			
			<Language>EN</Language>
<AuthorList>
<Author>
					<FirstName>.</FirstName>
					<LastName>Malek Jdaitawi</LastName>
<Affiliation></Affiliation>

</Author>
<Author>
					<FirstName>.</FirstName>
					<LastName>Saja Alturki</LastName>
<Affiliation></Affiliation>

</Author>
<Author>
					<FirstName>.</FirstName>
					<LastName>Samah Ramzy</LastName>
<Affiliation></Affiliation>

</Author>
<Author>
					<FirstName>.</FirstName>
					<LastName>Walaa Saleh</LastName>
<Affiliation></Affiliation>

</Author>
<Author>
					<FirstName>.</FirstName>
					<LastName>Sherin Mabrouk</LastName>
<Affiliation></Affiliation>

</Author>
<Author>
					<FirstName>.</FirstName>
					<LastName>Rania Abdulgawad</LastName>
<Affiliation></Affiliation>

</Author>
<Author>
					<FirstName>.</FirstName>
					<LastName>Heba Hasan</LastName>
<Affiliation></Affiliation>

</Author>
</AuthorList>
				<PublicationType>Journal Article</PublicationType>
			<History>
				<PubDate PubStatus="received">
					<Year>2023</Year>
					<Month>03</Month>
					<Day>13</Day>
				</PubDate>
			</History>
		<Abstract>BACKGROUND: Augmented reality (AR) is capable of facilitating constructive learning through the&lt;br /&gt;provision of a learner‑centered environment, making for more flexible learning and providing a more&lt;br /&gt;distinct experience of learning. AR technology has a significant influence on the teaching approach&lt;br /&gt;provided to students with learning disabilities, particularly on their level of self‑regulation, and this&lt;br /&gt;premise is what motivated the present study.&lt;br /&gt;MATERIALS AND METHODS: The research is a quasi‑experimental study that adopted a pre‑ and&lt;br /&gt;post‑test control group design, involving 24 students who have disabilities. The students were divided&lt;br /&gt;into AR group and control group, and data were then exposed to the descriptive statistics and paired&lt;br /&gt;sample t test.&lt;br /&gt;RESULTS: The results showed that AR technology has a significant effect on the enhancement of&lt;br /&gt;the self‑regulation of students with learning disabilities.&lt;br /&gt;CONCLUSION: The study indicated a significant effect of AR app on the self-regulation skills&lt;br /&gt;of students. The study, therefore, encouraged decision academicians to implement technology&lt;br /&gt;approaches in the disability setting.&lt;br /&gt;&lt;br /&gt;</Abstract>
		<ObjectList>
			<Object Type="keyword">
			<Param Name="value">Augmented Reality</Param>
			</Object>
			<Object Type="keyword">
			<Param Name="value">Disabilities</Param>
			</Object>
			<Object Type="keyword">
			<Param Name="value">Learning</Param>
			</Object>
			<Object Type="keyword">
			<Param Name="value">self‑regulation</Param>
			</Object>
		</ObjectList>
<ArchiveCopySource DocType="pdf">https://jehp.mui.ac.ir/article_29702_a92de86fbd1ad5ecc06de4a595978a81.pdf</ArchiveCopySource>
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