Volume 13 (2023)
Volume 12 (2022)
Volume 11 (2021)
Volume 10 (2020)
Volume 9 (2019)
Volume 8 (2018)
Volume 7 (2017)
Volume 6 (2016)
Volume 5 (2015)
Volume 4 (2014)
Volume 3 (2013)
Volume 2 (2012)
Volume 1 (1900)
Keywords = gamification
Number of Articles: 3
Learning out of the box: Fostering intellectual curiosity and learning skills among the medical students through gamification
Volume 12, Issue 3 , March 2022, , Pages 1-6
Abstract
BACKGROUND: Gamification involving application of elements of game play that provides unique opportunities to learners to sail through complex medical concepts is gaining importance ... Read MorePsychiatry gamification from blended learning models and efficacy of this program on students
Volume 10, Issue 3 , March 2020, , Pages 1-8
Abstract
BACKGROUND: New gamification technology with a detailed understanding of the goals andprospects, and with the help of game elements and techniques, leads to promotion of motivationand ... Read MoreBest practices to impart clinical skills during preclinical years of medical curriculum
Volume 9, Issue 3 , March 2019, , Pages 1-8