Volume 13 (2023)
Volume 12 (2022)
Volume 11 (2021)
Volume 10 (2020)
Volume 9 (2019)
Volume 8 (2018)
Volume 7 (2017)
Volume 6 (2016)
Volume 5 (2015)
Volume 4 (2014)
Volume 3 (2013)
Volume 2 (2012)
Volume 1 (1900)
Learning out of the box: Fostering intellectual curiosity and learning skills among the medical students through gamification
Learning out of the box: Fostering intellectual curiosity and learning skills among the medical students through gamification

. Mohan Bilikallahalli Sannathimmappa,; . Vinod Nambiar; . Rajeev Aravindakshan

Volume 12, Issue 3 , March 2022, , Pages 1-6

Abstract
  BACKGROUND: Gamification involving application of elements of game play that provides unique opportunities to learners to sail through complex medical concepts is gaining importance ...  Read More
Psychiatry gamification from blended learning models and efficacy of this program on students
Psychiatry gamification from blended learning models and efficacy of this program on students

. Leili Mosalanejad; . Saeed Abdollahifard; . Tahereh Abdian

Volume 10, Issue 3 , March 2020, , Pages 1-8

Abstract
  BACKGROUND: New gamification technology with a detailed understanding of the goals andprospects, and with the help of game elements and techniques, leads to promotion of motivationand ...  Read More
Best practices to impart clinical skills during preclinical years of medical curriculum
Best practices to impart clinical skills during preclinical years of medical curriculum

. Pradeep Kumar Sahu; . Vijay Kumar Chattu; . Aishwarya Rewatkar; . Sateesh Sakhamuri

Volume 9, Issue 3 , March 2019, , Pages 1-8

Abstract
  Globally, health is regarded as a booming industry with greater stress being laid on high quality,accountability, and transparency. Traditional medical curricula rely primarily on clerkships ...  Read More