. Marjan Ghazisaeidi; . Reza Safdari; . Azadeh Goodini; . Mahboobeh Mirzaiee; . Jebraeil Farzi
Volume 7, Issue 2 , May and June 2017, , Pages 1-8
Abstract
OBJECTIVE: Cancer is one of the most preventable and common chronic diseases that haveeconomic, social and psychological burden for patients, families, and the society. Cancer can bemonitored ...
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OBJECTIVE: Cancer is one of the most preventable and common chronic diseases that haveeconomic, social and psychological burden for patients, families, and the society. Cancer can bemonitored by new information technology. Digital games as a uniquely powerful interaction toolsupport optimal care management program operation in all dimensions. The aim of this review articleis to describe opportunities and challenges of this new modern technology on the delivery of cancercare services in cancer management domains for cancer care improvement.METHODS: This study was un‑systematic (narrative) review article. In this research, 50 full‑textpapers and reports had been retrieved, studied exactly, and arranged based on study aims. Wesearched papers based on specific and relevant keywords in research databases including PubMed,ScienceDirect, Scopus, and Google scholar.CONCLUSION: In cancer management domain, digital games are as an effective medium forhealth education and intervention, disease self‑management training, attention distraction to relievepain, enhance clinical outcomes, improvements in lifestyles, and physical and psychosocial activitypromotion when active participation and behavior rehearsal are required for cancer patient. In spiteof potential benefits of new technology, sometimes people confront various challenges such associal isolation, unusual anxiety, and disorder in physiological times of body, low physical activities,decrease academic performance, increase aggressive behavior, and physical pain. These problemscan be partly overcome by proper planning, good design, and usage of suitable and continuousmonitoring.